Hi, I'm Wong Chak Shing — a game developer who loves building tight, readable gameplay and the tools that make it faster to iterate.
What I do
- Gameplay programming in Unity, Unreal, Bevy (Rust)
- Prototyping mechanics quickly, then polishing what feels good
- Small tools and debug panels that speed up tuning
- Different game types: 2D/3D, PC/mobile/VR, FPS/TPS
Currently
Working on new prototypes, exploring different engines, and looking for interesting projects to join. Feel free to reach out!